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GI JOE COLLECTORS' CLUB MAGAZINE VOLUME 18 #8

    

YoJoe ID: CMC-FUN-1982-GIJOECOL-8, VOL 18

Publisher: Fun Publications
Issue Date: August 2010
Series: Collector's Club Monthly
Issue Number: 8, Vol 18

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Several toys are highlighted and the ongoing photo dio-story "The Hunters and the Hunted" is brought to its conclusion in Part 13. There is a dossier of Sgt. Slaughter and part six of the comic "The Adventures of Big Lob" finds Tunnel Rat and and the title character as prisoners of Destro.

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Notes of Interest

From the collection of Sean Eley.



The tale of Big Lob is Fun Publication�s first �A Real American Hero� comic of note within the pages of the G.I. Joe Collector�s Club magazine. There is also a retrospective review of the Cobra Tele-Vipers.

Major Players

G.I. Joe: Big Lob, Tunnel Rat

Iron Grenadiers: Nullifiers

Creative Team

Writer: Jesse Wittenrich Pencils: Dan Khnna Inks: Lanny Lathem Colors & Letters: Jesse Wittenrich Story Editor: David S. Lane Managing Editor: Pete Sinclair Publisher: FP Publishing

Editor-in-Chief: Brian Savage Content Manager / Editor: David S. Lane Creative Director / Layout: Lanny Lathem Additional Content: Pete Sinclair Proofreader: Heather Choplin Dossier Artist: Sheldon Goh Dio-Story Writers: Dave Pisani, Tod Pleasant, Justin Bell Contributing Writers: Thomas Wheeler, Jesse Wittenrich, Harry Townsend

Full Details

Cover (page 1): “Pursuit of Cobra” artwork from the Beachhead and Alley Viper carded figures.

Page 2: An explanation of the cover, contents and the creative team credits are represented on this page.

Pages 3-5: “What’s Happening Hasbro?” features Wave 1 of the “Pursuit of Cobra” 3 3/4” figures and packaging: Beachhead, Alley Viper, Cobra Commander, Firefly, Duke, Snake-Eyes, Snow Job and Storm Shadow.

Pages 6-7: The 3 3/4” photo dio-story “The Hunter and the Hunted” pt. 13 explodes in the finale issue. The G.I. Joe S.W.A.T. team and Argentina’s “Comandos Heroicos” have discovered Hotwire in the top secret research lab under the control of Gristle and his Headhunters. They take Cobra’s chief android mechanic captive, and as they return outside, they discover the arrival of the rest of the Joe Team, aided by Action Force. However, the new Headhunters B.A.T.s are proving difficult to kill, being infused with Dr. Matt Trakker’s stolen metallic alloy which renders them bullet-proof. Low-light is wounded by gunfire from the impervious robots. Just in time, the former leader of M.A.S.K. (Mobile Armored Strike Kommand) arrives and releases the “Spectrum” ray, which attacks the higher motor functions of the androids, and renders them bullet-proof. Low-light is wounded by gunfire from the impervious robots. Just in time, the former leader of M.A.S.K. (Mobile Armored Strike Kommand) arrives and releases the “Spectrum” ray, which attacks the higher motor functions of the androids, and renders them motionless. The mop-up is swift, even as Tomax and Xamot take advantage of the confusion and slip away. Dr. Trakker is given his life back, thanks to a grateful Joe team and his country, while Hotwire is bundled away for interrogation.

Pages 8-9: Toys “Available from the G.I. Joe Collector’s Club!” are displayed. This is a repeat of the previous advertisement placed in the May, June and July issues.

Page 10: The “What’s Happening Hasbro?” feature ends with photos of the Wave 1 “Pursuit of Cobra” Bravo Vehicles and Mech Suits, and their respective packages.

Page 11: The “Comic Review” excitedly covers Larry Hama’s return to the A Real American Hero franchise under IDW’s banner, with the advent of issue #155 1/2 on “Free Comic Day”. And effectively makes all of the Devil's Due created stories and alternate universe now know as "Disavowed".

Page 12: The “Figure Review” covers the history of the Cobra Tele-Vipers in toy form.

Page 13: An updated dossier of Sgt. Slaughter (based on the 2006 v.5 Convention toy), giving details about the price put on his head by Cobra.

Pages 14-15: The “Regular Joes” 12” figures come to realize they have no “air force” to counter the 3 3/4” Joes’ flying vehicles, thanks to the age of their toys, “hungry” trees, and their Commander’s impromptu mini-vacation. Perhaps their reserve “superheroes” can be of assistance? . . .

Page 16: “The Adventures of Big Lob” takes the Joes to an underground Iron Grenadier warehouse, deep beneath Mission City. Big Lob and Tunnel Rat are confronted by the Nullifiers, Destro’s enormous A.G.P. pilots / elite paratroopers. The twin giants turn the Joes’ weapons into pretzels, and then easily apprehend the weaker men. As they sit sulking in a cell, Big Lob begins to plan for their escape. . . This story continues in the next monthly issue.

Summary by Sean Eley