GI JOE COLLECTORS' CLUB MAGAZINE VOLUME 18 #7
Publisher: Fun Publications
Issue Date: July 2010
Series: Collector's Club Monthly
Issue Number: 7, Vol 18
The events surrounding GIJoeCon 2010 are highlighted and the ongoing photo dio-story "The Hunters and the Hunted" continues with an epic battle in Part 12. There is a dossier of Zanzibar, the Dreadnok pirate, and part five of the comic "The Adventures of Big Lob" which leads Tunnel Rat and him into the heart of a M.A.R.S. warehouse.
Notes of Interest
The tale of Big Lob is Fun Publication's first "A Real American Hero" comic of note within the pages of the G.I. Joe Collector's Club magazine and is a part of the Disavowed (Devil's Due Publishing) continuity. There is also a retrospective review of Barbeque and a reveal of the new 25th Anniversary treatment of the new Sgt. Slaughter 3 3/4" action figure.
G.I. Joe: Big Lob, Tunnel Rat
Iron Grenadiers: Nullifiers
Writer: Jesse Wittenrich
Pencils: Dan Khnna
Inks: Lanny Lathem
Colors & Letters: Jesse Wittenrich
Story Editor: David S. Lane
Managing Editor: Pete Sinclair
Editor-in-Chief: Brian Savage Content Manager / Editor: David S. Lane Creative Director / Layout: Lanny Lathem Additional Content: Pete Sinclair, Brian K. Mulholland Proofreader: Heather Choplin Dossier Artist: Dan Khanna Dio-Story Writers: Dave Pisani, Tod Pleasant, Justin Bell Contributing Writers: Brian K. Mulholland, Patrick Kelly, Thomas Wheeler, Jesse Wittenrich
Cover (page 1): Art by Greg Williams, featuring Cobra's chief assassin, the ninja Storm Shadow.
Page 2: An explanation of the cover, contents and the creative team credits are represented on this page.
Page 3: The "Hasbro Interview" contains an Action Figure Spotlight with John Warden, Hasbro's Design Manager. The interviewer, John Lane, discovers the info on the San Diego Comic Con 3 3/4" exclusive figure, Sgt. Slaughter.
Page 4: The "Review" covers the 2010 GIJoeCon held in Providence, Rhode Island, revealing details about toys, events, tours and guests.
Page 5: The "Special Feature" article tells the tale of how Patrick H. Kelly built a huge 3' x 12' large scale diorama for his 12" action figures, centered on inspiration received from the movie Black Hawk Down, and gives some of the steps involved in the process.
Pages 6-7: The 3 3/4" photo dio-story "The Hunter and the Hunted" pt. 12 finds the G.I. Joe S.W.A.T. team and Argentina's "Comandos Heroicos" inside the top secret research lab under the control of Gristle and his Headhunters. They discover Hotwire, Cobra's android mechanic, hard at work on the new Headhunters B.A.T.s who are infused with Dr. Trakker's stolen metallic alloy. They open fire and the evil scientist flees during the mêlée. As the firefight becomes more hectic, Long Arm is wounded by a Headhunter Driver, but Sgt. Manleh takes swift revenge. The episode ends with Hotwire in custody. . . The story concludes in the next monthly issue.
Pages 8-9: Toys "Available from the G.I. Joe Collector's Club!" are displayed. This is a repeat of the previous advertisement placed in the May and June issues.
Page 10: The "Special Feature" article concludes with Patrick Kelly's finishing touches on his 12" action figure diorama and some tips on lighting for photo shoots.
Page 11: This page of the "Review" completes the article about the details of the 2010 GIJoeCon.
Page 12: The "Figure Review" covers the history of Barbeque, with a look at the Hasbro action figures and Funskool version of the Joe firefighter.
Page 13: An updated dossier of Zanzibar (based on the 2004 Convention toy), the most bizarre of the Dreadnoks.
Page 14: The "Regular Joes" 12" figures finally get the "reserves" they need, when the balding Land Adventurer gets ahold of their owner's PayPal card.
Page 15: The "Hasbro Interview" completes its sneak-peek look at the upcoming 25th Anniversary Sgt. Slaughter figure.
Page 16: "The Adventures of Big Lob" finds the Joe reservist and Tunnel Rat in the dark, as they traverse the dank sewers of Mission City. The quest is terminated when the shorter E.O.D. expert smacks his head against a M.A.R.S. surveillance camera and disables it. The team is face-to-face with a locked entrance, but, thanks to Law's previous load of plunder, they have the pass-card. As the door slides open, a huge warehouse full of Iron Grenadier mobile armor is unveiled; and the duo realize that they are not alone. . . This story continues in the next monthly issue.
Summary by Sean Eley