MAJOR ALTITUDE (v1)
BATTLE COPTER PILOT
Major Altitude came with a light green helmet and a silver rifle.
Birthplace: Rumford, Rhode Island
Primary Specialty: Battle Copter Pilot
Secondary Specialty: Fuselage Art Designer
MAJOR ALTITUDE announced his ambition to be a member of the elite G.I. Joe team when he was eleven years old. His parents scoffed, "You're too young, too small, and not even out of school yet!" Determined to fulfill his dream to be a G.I. Joe copter pilot, he wrote to the local Army Recruiting Office to find out education and physical requirements for the G.I. Joe Flight program. He then prepared himself in mind and body for the day he would be a Real American Hero. Eight years later, after finishing at the top of his class in both Aviator School and Flight Warrant Officer School, Major Altitude received his orders to report for duty at G.I. Joe Headquarters.
"Major Altitude is no genius and he's not the strongest G.I. Joe by any means, but he's certainly the most determined. Every goal he sets for himself, no matter how trivial, is attacked with the same level of intensity. This has made him extremely popular with the other G.I. Joes. Let's face it. If you're pinned down in an inaccessible box canyon by a heavily armed company of Cobra Vipers, wouldn't you prefer it if the guy who was sent to rescue you wasn't a quitter?"
No variations of Major Altitude (v1) are known to exist.
Major Altitude's entire body was put together from previously created figures. His head was originally used to create Wild Card (1988). The chest and arms were originally used to create Star-Viper (1988). The waist was originally used to create Keel-Haul while the legs were originally used to create Hardtop (1987).
Reference InformationThe below information contains information about references to various collector's guides, Hasbro references, original retail prices, and other reference material related to Major Altitude (v1).
Original Retail: $5.99
Hasbro Product: 6326
RAHC/Rank & File: n/a
Lee's Guide: n/a
Desimone Guide: #283
Tomart's Guide: #GI6650a
The Ultimate Guide: Pg. 177 (1st Ed.), Pg. 232 (2nd Ed.)
Action Figure Archive Guide: n/a